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Guitar Hero Celebrates 20 Years – The Plastic Guitar That Bridged the Gap Among Rock Fans

It has been 20 years since Guitar Hero debuted in North America, giving players everywhere the tools to feel like rock legends. Not in reality, but try telling that anyone who's nailed Free Bird’s lengthy guitar solo before a packed crowd of friends.

Developed by the developers, Guitar Hero gave players a plastic guitar peripheral to match coloured notes scrolling down the screen synchronized to a song. Each riff mimicked specific notes, creating the sensation of an authentic live show.

Harmonix previously tried its hand in the music genre prior to teaming up with the publisher, which was purchased by Activision during the mid-2000s. Collaboratively, they laid the groundwork for an unlikely billion-dollar franchise which made a remarkable impact on numerous musicians included, showcasing classic groups to millions of gaming enthusiasts.

Michael Dornbrook, ex-chief operating officer from the developer, recalls the early budgetary hurdles in securing the songs – even though initial releases primarily featured cover versions.

“We reproduced every song since the dollar figure prohibitive,” he says. “Even with the necessary permissions by themselves, it proved extremely difficult. We couldn’t get acts such as legendary groups – RedOctane was operating on a shoestring budget, and our team was pretty convinced it would fail. But once the game became a hit, album purchases airtime increased, everyone wanted to be in.”

He continues: “One of the amazing things was how many mothers and fathers reached out expressing gratitude for exposing their children to the music they adored. It evolved into an intergenerational thing.”

Classic Rock Finds Younger Fans

Northern Irish group the Answer included Never Too Late in the 2008 release the popular installment. Guitarist the artist remembers how the series revived older hits to the forefront: “The game offered a larger, younger audience. Generally this had been considered outdated material, however once it got included in the title and teenagers were finding it, suddenly it became trendy. This validated it, and got rid of the outdated label. It provided our catalog renewed popularity.”

In 2008, the Answer’s first record remained not available in the US, meaning the game served as a primary platform for exposure for the group as they went on US tour opening for the rock giants. “Their crew were playing the song on the tour bus, and some of them knew us from Guitar Hero,” Mahon says.

Major Band Spin-offs and Lasting Influence

Rock’s biggest acts quickly capitalised on the series’ popularity, including bands like Aerosmith, Metallica and Van Halen starring in specialized spin-off titles that focused on each band’s catalogue and related lore, visuals and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, reportedly earned the group greater revenue than any of their studio albums. It sold well over 500,000 units upon release, and sales of their songs rose significantly during an era as the industry was already collapsing.

Guitar Hero continues to inspire quick-handed dedication among its fans. Recently, a streamer achieved an impressive attempt featuring Through the Fire and Flames – an infamously tough anthem popularized through the game – using a fan-made version, a freeware game with almost identical gameplay and extensive personalization features. The song is difficult even in expert mode, let alone performed at increased tempo while hitting a single one of the thousands of cues. The streamer stated it took nine months of practice.

“Guitar Hero offers a, fantasy thing. If you play other games, it doesn't imply you should use actual weapons and go to war,” says DragonForce guitarist the artist.

The band had already completed a successful tour when Through the Fire and Flames was featured in the third game, but Li says it turned them into widely recognized. “I remember our distributors informing us that our records were moving rapidly,” he shares. “It exploded on the subsequent tour, and we performed just before the headliners at the event.”

In fact, the band's visibility via the game was so immense that it has threatened to overshadow everything else the band has done. Recently, the track featured in a trailer for a major film. “Previously I felt otherwise, but now I accept it,” Li says. “Should you just hear one DragonForce song, that's fine – each person has their own path in music and I'm pleased we’ve been part in fans' experiences”.

Enduring Impact of a Iconic Controller

Top-tier marketing, whether it’s for automobiles, apparel or games, extends beyond mere transactions – it inspires a desire. Did Guitar Hero harness this? “That’s exactly what we were aiming to achieve,” he confirms. “That thrill of performing as a rock star in the spotlight. From day one, the creators believed humans have a natural human desire to make music, and their goal was to use technology to allow people to do it”.

Most installments were released over a mere half-decade between 2005 and 2010, including derivative titles like the DJ version, including a turntable controller, and the band-focused game. Subsequently, the publisher’s interest on peripherals waned, aside from a short-lived revival several years later.

Games like the fan project and Fortnite Festival have maintained the community active, and there’s expectations of a new product from the founders in development. A new studio has begun work on its debut rhythm-based title. Original co-founders are participating as special advisers. Are gamers ready to embrace a new entry following the classic?

“We thought those games could be similar to sports games allowing annual update every year,” he remarks. “With abundant new music that it could be evergreen, thus I remain hopeful. There’s no reason for it to continue with new generations.”

Written by

Keith Jones

A passionate astrophysicist and science communicator who shares insights on space discoveries and stargazing tips.

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